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About Killing Floor

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About Killing Floor Empty About Killing Floor

Post by Admin Fri Jul 16, 2010 3:03 am

It’s a co-op survival horror game. Up to
6 players in online co-op mode, or just you, on your own, playing the
Solo mode. The aim – cleanse each area of zombies, in waves, until you
get to the last one. The Big One. The Patriarch. Then exterminate him,
too. Actually, they aren’t “zombies”. They are the left-over “specimens”
from a cheap and dirty government program to clone soldier-monsters.
The basic ones will just munch on your arm and try to disembowel you.
The bigger ones were the first ones they tried arming. Nothing much.
Just a chainsaw or a blade for starters. They had just got on to the
chain gun and rockets when the government tried to secretly shut down
their secret program.

But, in the typical way these things go,
the program didn’t want to be shut down. The specimens got loose.
No-one was left alive to turn off the specimen-cloning equipment. And
now they are running amok. Well, some of them are running amok. Others
are shambling amok or even jumping amok, but you get the idea.

The police were sent in, but that wasn’t
even a challenge for the specimens. The first army units hadn’t been
warned what to expect. The screams of “its got a bloody chainsaw!” over
the radios probably didn’t do much for morale, as whole units were
chewed up. Quite literally, in some cases, of course.

And now, there is just you. And a few
friends. The few survivors from the first police and army units thrown
in. Of course, you can’t tell anyone anything, because that would be a
breach of the Official Secrets Act 1911, 1920, 1989. And that would be a
disciplinary offense. So just get in there and do your bit for Queen
and Country…

Zombies. Lots of them. Big ones, little
ones. Armed and Dangerous. JUST MAKE THEM ALL GO AWAY!
Killing Floor: The Bedtime Story



On the last day of August, everything
changed in the bustling city of London.

A group of several thousand protesters
were reported assembling outside the offices of a wealthy Biotech
corporation called Horzine. The riot police were called in because the
general consensus was that these protesters were the violent sort and
needed a lesson in civil obedience. All of this was based on eyewitness
testimony that the office entrance had been smashed to pieces. It was
agreed that this was a poor way to treat the property of a renowned
government defense contractor and the boys suited up, put their visors
down and moved in. With a few armed Special Branch lads hidden in
amongst them, because they didn’t want to miss the fun.

On arriving, the officers found the
entrance to be deserted. Still, a gaping hole stood where the doors had
been and there was debris, twisted metal and all the evidence they
really needed to start clapping hippies in cuffs. And as though he had
read the officers’ collective thoughts, one of the protesters emerged
from that man-made orifice and stumbled up to them. It took a few
moments for the screaming to start as this protestor, a naked, emaciated
specimen, had sunk elongated teeth into the neck of the closest cop and
was vigorously tearing off bits of flesh. It only took a few more
moments for the Special Branch types to haul out their 9-mils and the
gunfire erupted.

With the smell of blood now thick in the
air, the rest of the “protestors” emerged from that wound in the
building. By the hundred. They howled and shambled and moved as though
they had some terribly important purpose. There were little ones and
large ones and those with chainsaws and cleavers instead of limbs and in
the last moments of his life, the police sergeant mused that it was a
bit like staring at a macabre circus troupe.

On the last day of August, London turned
into a Killing Floor.
Product description:



Killing Floor is a Co-op Survival Horror
FPS taking place in the devastated cities and countryside of England,
after a series of cloning experiments for the military goes horribly
wrong. You and your friends are members of the military, dropped into
these locations with a simple mission: survive long enough to cleanse
the area of the failed experiments. The only problem is, these
“experiments” aren’t waiting to be taken out – they’re coming for YOU!
Key features:



  • Co-op game mode for up to six players obliterating multiple waves
    of specimens


  • Persistent Perks system, allowing players to convert their in-game
    achievements into permanent improvements to their character’s skills and
    abilities


  • Over 40 Steam Achievements, including “Dignity for the dead” for
    killing 10 enemies feeding on dead teammates’ corpses and “Hot Cross
    Fun” for finishing off 25 burning enemies with a Crossbow.


  • Watch those crucial and violent creature deaths in slomo “ZEDtime”,
    even in multiplayer


  • Solo game mode for offline play


  • 9 different monster types trying to eat your face off, armed with
    everything from teeth and claws, through to chainsaws, chainguns and
    rocket-launchers


  • 12+ weapons for the players to chose from, ranging from knives and
    fire-axes up to pump shotguns, rifles and a flamethrower


  • Add in a welder, medical tools and body armor to help the players
    survive


  • Players choose which Perks to play with, so they can best balance
    out a co-op team to survive the horrors


  • Open, non-linear play areas: choose when and where to fight – or
    run; weld doors closed to try and direct the monster horde


  • Fully-configurable, allowing players to change things as simple as
    the difficulty level or number of creature waves, or go so far as to set
    up their own favorite waves of monsters


  • Support for Steam Friends and other Steamworks features


  • Includes SDK for the creation of new levels and mods

The History of Killing Floor



Killing Floor started life as a mod for
Epic’s Unreal Tournament 2004. The mod was first released in 2005 and
has steadily grown in popularity. It was featured in PC Gamer and PC
Zone magazines back in 2005, plus various sites across the web. A small
core team, led by Alex Quick, kept the mod going. As with all mod teams,
people came – and people went. School, work, life and being eaten by
stray specimens all took their toll on the team. By 2008, the mod was up
to version 2.5 and a small but dedicated and perfectly-formed crew of 4
people.

During 2008, Tripwire was the first
company outside Valve themselves to put out mods to their games over
Steam, with the release of “Mare Nostrum” for Red Orchestra: Ostfront
41-45. Given Tripwire’s famous background as a mod team, this was no
surprise.

Later in 2008, Alex brought Killing
Floor to Tripwire’s attention, with a view to moving it on to Red
Orchestra and lining up a mod release over Steam. We took a look and
decided it was way better than that. So, a deal was done, Tripwire
bought the rights to Killing Floor, took on the mod team and set about
prepping the game for a full retail release over Steam. Valve, as
always, were hugely supportive and all that was required was an insane
level of effort from Alex, Myles, Marco and Zynthetic from the mod team,
plus more insane effort from the Tripwire crew.

Killing Floor was announced to the world
through IGN and Voodoo Extreme and a new article in PC Gamer UK. The
response was excellent. To quote: “you can never have too many good
zombie games…”. And the rest is down to YOU!
Admin
Admin
Admin

Posts : 63
Join date : 2010-07-07
Location : The Internet

http://splithorizongaming.taro.tv

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About Killing Floor Empty Re: About Killing Floor

Post by Td0ggk1llz Fri Jul 16, 2010 12:04 pm

Addendum: Up to 64 players can play together if using a custom map. Perks will be disabled but the fun to be had is endless and invigorating =D

Td0ggk1llz

Posts : 18
Join date : 2010-07-10

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